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  <title>Ideas for Solarpunk feedback</title>
  <subtitle>Ideas for Solarpunk feedback as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://solarpunk.featureupvote.com"/>
  <id>brd_3mmoohi2juir7rw</id>
  <updated>2026-06-23T22:05:32Z</updated>
  <entry>
    <title>Airships+</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718375/airships"/>
    <id>sug_vg4omkp5vwmqlsj</id>
    <published>2026-06-24T09:18:22Z</published>
    <updated>2026-06-24T09:18:22Z</updated>
    <content type="text/plain">Upgradeable airships you can add 5 upgrades at a time</content>
  </entry>
  <entry>
    <title>Terraformer tool</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718374/terraformer-tool"/>
    <id>sug_gzhq8cwms5vobre</id>
    <published>2026-06-24T09:17:11Z</published>
    <updated>2026-06-24T09:17:11Z</updated>
    <content type="text/plain">It can terra form terrain and the craft materials are 5 iron 2 sticks and a new material on a new island called the jungle the new material are vines amd if you craft it if ur playong on xbox(app) you get an advsncement</content>
  </entry>
  <entry>
    <title>Realtime map</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718372/realtime-map"/>
    <id>sug_yuuiq4qe37sopex</id>
    <published>2026-06-24T09:14:16Z</published>
    <updated>2026-06-24T09:14:16Z</updated>
    <content type="text/plain">Remake the map so you can see your houses, your trees and all new stuff you add in real-time. Would be very nice to see how big my house is compared to other things from above easier.</content>
  </entry>
  <entry>
    <title>Dropped items on ground.</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718370/dropped-items-on-ground"/>
    <id>sug_vll9ofqqsyabfn3</id>
    <published>2026-06-24T08:56:09Z</published>
    <updated>2026-06-24T08:56:09Z</updated>
    <content type="text/plain">Dropped items on the ground should not be re-collected automatically, just because you are close enough. Instead make it a prompt to pick up. If several items are stacked on each other / close to each other, a item grid should pop up, simmilar to the one in the inventory itself, respectively boxes.</content>
  </entry>
  <entry>
    <title>Power node related things</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718369/power-node-related-things"/>
    <id>sug_yt9pf8opswar99t</id>
    <published>2026-06-24T08:51:08Z</published>
    <updated>2026-06-24T08:51:07Z</updated>
    <content type="text/plain">1. Make power connector nodes neutral by default&#13;
2. option to disconnect / cut wires on connectors without the need to dismantle them, ESPECIALLY on switches&#13;
3. visual option to attach cables on any surface (floors, walls, poles, etc) not just hanging around wildly, clipping through everything&#13;
4. Craft able power poles (1x connector + 2 wood or something)&#13;
5. craft able connectors with longer cable range (or just allow longer cables by default</content>
  </entry>
  <entry>
    <title>Buildable Flying Base - Airship Carrier</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718362/buildable-flying-base-airship-carrier"/>
    <id>sug_frsvgzlhong8ou3</id>
    <published>2026-06-24T07:57:53Z</published>
    <updated>2026-06-24T07:57:52Z</updated>
    <content type="text/plain">Add a large airship that functions as a customizable flying base. Players could build and arrange structures, crafting stations, storage, farming areas, and furniture on its platform.&#13;
&#13;
The airship could travel between islands and hover above them, allowing players to descend using a rope ladder. This would provide a mobile home base while preserving the need to explore each island on foot.</content>
  </entry>
  <entry>
    <title>NPC follower to bring on our airship, OR NPC visitor who come home and eat/sleep there</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718361/npc-follower-to-bring-on-our-airship-or-npc-visitor-who-come-home-and-eatsleep-t"/>
    <id>sug_uaki8histfbfmen</id>
    <published>2026-06-24T07:54:31Z</published>
    <updated>2026-06-24T07:54:31Z</updated>
    <content type="text/plain">Either/or&#13;
- NPC who can visit our home AND either sit at our table and on our couch, and if it's romantic sleep on our bed.&#13;
- NPC followers (no, pets are not enough, I don't even care about pets) who will make comments from time to time (comments can be random no problem) and pretend to rest by sitting on the ground or on some nearly seat, or forage when near a bush, etc.. As long as they don't stay idle</content>
  </entry>
  <entry>
    <title>Idle airbus ride</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718360/idle-airbus-ride"/>
    <id>sug_hv6vvlole6498nt</id>
    <published>2026-06-24T07:53:19Z</published>
    <updated>2026-06-24T07:53:19Z</updated>
    <content type="text/plain">An idle airbus system or something similar, with a relaxing music, that really let me ride it while it really moves on the real map; so that I can rest while travelling from an island to another. &#13;
&#13;
There is no more cozy than that. It was done is all the Time At games series, once you experience that, it's hard to imagine a cozy game without that feature. &#13;
&#13;
It could have some paid ticket thing, and we could hide and ride it without one, hidding somewhere on it, for the fun. &#13;
It would stop at an island on it sown, and we could enter there. No planning ,just something relaxing. &#13;
As a bonus, if possible, let us hop off the airbus at anytime.</content>
  </entry>
  <entry>
    <title>a really functional house, vs infinite "deco" models</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718359/a-really-functional-house-vs-infinite-deco-models"/>
    <id>sug_ap666tznyu8ovmw</id>
    <published>2026-06-24T07:50:00Z</published>
    <updated>2026-06-24T07:50:00Z</updated>
    <content type="text/plain">I'm looking for a craft game where the player house let us both &#13;
cook, &#13;
sit on the seats, &#13;
eat from a 3D model on a table or counter NOT from some inventory menu&#13;
and display trophies or weapons or armors on the walls or on some stand</content>
  </entry>
  <entry>
    <title>Job freedom: no linear crafting</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718357/job-freedom-no-linear-crafting"/>
    <id>sug_5un28kh3m6u28ki</id>
    <published>2026-06-24T07:48:07Z</published>
    <updated>2026-06-24T07:48:07Z</updated>
    <content type="text/plain">the jobs being all optional : if I want to earn money by cooking, I can buy ingredients at a fair price and don't need to farm, etc.</content>
  </entry>
  <entry>
    <title>cliffs climbing or climbing ivy, ladders</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718356/cliffs-climbing-or-climbing-ivy-ladders"/>
    <id>sug_e0ouobvow6vaeeb</id>
    <published>2026-06-24T07:47:17Z</published>
    <updated>2026-06-24T07:47:16Z</updated>
    <content type="text/plain">Gives our exploration some verticality?&#13;
It's not often done and that's limiation is usually felt in an outdoor landscape where most maps are wilderness.</content>
  </entry>
  <entry>
    <title>craft tools that never break (if it's there, keep that please)</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718354/craft-tools-that-never-break-if-its-there-keep-that-please"/>
    <id>sug_hllpgjyzsnlxma3</id>
    <published>2026-06-24T07:44:56Z</published>
    <updated>2026-06-24T07:44:56Z</updated>
    <content type="text/plain">Most players hat it when their tools break and they have to worry about softlocking themselves for awhile. That's stressful not cozy, so...</content>
  </entry>
  <entry>
    <title>NPC starships and interacting with them while flying</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718353/npc-starships-and-interacting-with-them-while-flying"/>
    <id>sug_moh91w8zi5fpe6r</id>
    <published>2026-06-24T07:38:56Z</published>
    <updated>2026-06-24T07:38:56Z</updated>
    <content type="text/plain">So that the sky is not empty.</content>
  </entry>
  <entry>
    <title>Secret places 'inside' of some islands</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718352/secret-places-inside-of-some-islands"/>
    <id>sug_7tvd4uqw9udgqks</id>
    <published>2026-06-24T07:27:21Z</published>
    <updated>2026-06-24T07:27:21Z</updated>
    <content type="text/plain">The islands being explorable in depth: with grottos, underground sites, cellars, etc., so that we can have etntrace points that are not on the surface. &#13;
Please don't always put everything on the surface, so that we have reason to search for hidden passages under the island while flying. :)</content>
  </entry>
  <entry>
    <title>Each island being unique</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718350/each-island-being-unique"/>
    <id>sug_cvozeym1cecwwdj</id>
    <published>2026-06-24T07:26:06Z</published>
    <updated>2026-06-24T07:26:06Z</updated>
    <content type="text/plain">Each island being unique - even if there are not many.&#13;
It's much more interesting to explore ten islands each with a unique feature plus a procedural where they can auto-spawn if you really want that, maybe for some running challenge, or flag capture challenge, or for fighting. &#13;
rather than an infinity of empty and look alike islands. That makes the all feel cheap and useless.</content>
  </entry>
  <entry>
    <title>Basic things and originality</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718347/basic-things-and-originality"/>
    <id>sug_kh8plwrcxrenujj</id>
    <published>2026-06-24T07:19:50Z</published>
    <updated>2026-06-24T07:19:50Z</updated>
    <content type="text/plain">The genre, and our Steam libraries are saturated with this genre. so this is what makes the difference:&#13;
&#13;
- linked storages&#13;
- crafting directly from storage&#13;
- craft tools that never break&#13;
- infinite stamina to run, climbing cliffs, being able to swim&#13;
- craft automation but not with robot, preferably bu hiring NPC&#13;
- the jobs being all optional : if I want to earn money by cooking, I can buy ingredients at a fair price and don't need to farm, etc. &#13;
- menu with filtering and sorting, where we can tag items (lock to prevent accidental sale or deletion, pin to find all those we use most often all together in some tab or interface&#13;
- a house where I can cook, sit on the seats, eat from a 3D model on a table or counter NOT from some inventory menu &#13;
- a NPC village where characters have routines and we can toggle a relationship with each of them neutral, (friend, foes, and hopefully but not necessarily lover)&#13;
&#13;
AND either/or&#13;
- an idle bus system or something similar, with a relaxing music, that really let me ride it while it really moves on the real map; so that I can rest while travelling&#13;
- vehicles or enchanted shoes (no the teleportation system is not enough)&#13;
&#13;
AND either/or&#13;
- NPC who can visit our home AND either sit at our table and on our couch, and if it's romantic sleep on our bed. &#13;
- NPC followers (no, pets are not enough, I don't even care about pets) who will make comments from time to time (comments can be random no problem) and pretend to rest by sitting on the ground or on some nearly seat, or forage when near a bush, etc. as logn as they don't stay idle&#13;
&#13;
Hopefully &#13;
- in-game TV or something to rewatch cutscenes, in-game musc player to listen to OSTs&#13;
- If romance happens, non-explicit spicy romance dialogues with innuendos that can be replayed daily for roleplay (no CGI! just text) as a DLC, so that the main game can still reach its broad audience, AND the DLC is optional for adult players who won't get bored</content>
  </entry>
  <entry>
    <title>Energy transmission between islands</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718346/energy-transmission-between-islands"/>
    <id>sug_isnuls2r6ptolbc</id>
    <published>2026-06-24T07:17:19Z</published>
    <updated>2026-06-24T07:17:19Z</updated>
    <content type="text/plain">A transmitter that can send and receive energy over long distances, so you can have one huge power grid</content>
  </entry>
  <entry>
    <title>Merchant</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718343/merchant"/>
    <id>sug_pxs9igpd5a1dims</id>
    <published>2026-06-24T06:52:00Z</published>
    <updated>2026-06-24T06:52:00Z</updated>
    <content type="text/plain">Traveling Merchant that would need special dock &#13;
they would sell or exchange crops, animals, sapling, even reallt expansive upgades or decors and such</content>
  </entry>
  <entry>
    <title>Routes</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718342/routes"/>
    <id>sug_3hlb1aonkhzmff0</id>
    <published>2026-06-24T06:50:40Z</published>
    <updated>2026-06-24T06:50:39Z</updated>
    <content type="text/plain">being able to have route system via chip or something special for the zepplin &#13;
tier 1 3 routes &#13;
tier 2 5 routes &#13;
tier 3 7 routes &#13;
to go from island to island &#13;
dock would have to have power to recieve the signal for that route</content>
  </entry>
  <entry>
    <title>Special Islands</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718341/special-islands"/>
    <id>sug_5m9onwkkz3cdbwq</id>
    <published>2026-06-24T06:48:08Z</published>
    <updated>2026-06-24T06:48:08Z</updated>
    <content type="text/plain">Special Islands with unigue loot or foliage &#13;
example island would pop in during storm for few in game days with special type of tree like wisteria or willow player could harvest it for special wood type for decoration or furniture and keep the sapling of it with small change of survival</content>
  </entry>
  <entry>
    <title>Building set</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718340/building-set"/>
    <id>sug_svquxbi9qfkoeed</id>
    <published>2026-06-24T06:43:27Z</published>
    <updated>2026-06-24T06:43:27Z</updated>
    <content type="text/plain">New more building sets more futuritic looking &#13;
maybe even metal ones &#13;
curved walls and circle windows</content>
  </entry>
  <entry>
    <title>Critters, lizeards and such</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718339/critters-lizeards-and-such"/>
    <id>sug_picigup5gvgzwch</id>
    <published>2026-06-24T06:40:34Z</published>
    <updated>2026-06-24T06:40:34Z</updated>
    <content type="text/plain">live up the islands with bugs, frogs, lizards, birds &#13;
possibility to keep them in terarriums &#13;
diffrent islands diffrent critter even little fantasy ones</content>
  </entry>
  <entry>
    <title>True Autopilot Airship</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718337/true-autopilot-airship"/>
    <id>sug_afd2xaemkqsyktw</id>
    <published>2026-06-24T06:39:03Z</published>
    <updated>2026-06-24T06:39:03Z</updated>
    <content type="text/plain">Open your map and select an advanced dock when on your airship, to make it fly automatically on the dock ! &#13;
&#13;
Playing with someone who don't play a lot, the airship command is a little pain for they XD</content>
  </entry>
  <entry>
    <title>Big Creatures</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718336/big-creatures"/>
    <id>sug_zxnq58ptxydhknu</id>
    <published>2026-06-24T06:38:55Z</published>
    <updated>2026-06-24T06:38:55Z</updated>
    <content type="text/plain">Adding some life the void &#13;
Big flying bids, dragon type or flying fish anything rellaly to live up the void area &#13;
the creatures if flying above the islands could drop special item to use as boots or decoration or hatch smaller baby version of the big ones</content>
  </entry>
  <entry>
    <title>Map projector</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718335/map-projector"/>
    <id>sug_las614yln02jkwj</id>
    <published>2026-06-24T06:35:31Z</published>
    <updated>2026-06-24T06:35:31Z</updated>
    <content type="text/plain">Adding either 3D or 2D map projector that would allow you to see bots flying or islands alreadt visited,&#13;
Player could add the map on walls or displaced as 3d projection &#13;
the map thing would need upgrades or module or display further islands based on player progression</content>
  </entry>
  <entry>
    <title>Pin recipes</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718334/pin-recipes"/>
    <id>sug_90fxzk1agtadasm</id>
    <published>2026-06-24T06:32:14Z</published>
    <updated>2026-06-24T06:32:14Z</updated>
    <content type="text/plain">Pin recipes to the screen multiple ones</content>
  </entry>
  <entry>
    <title>Fast travel</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718331/fast-travel"/>
    <id>sug_blmhptvlavpxrou</id>
    <published>2026-06-24T05:53:50Z</published>
    <updated>2026-06-24T05:53:49Z</updated>
    <content type="text/plain">Fast travel between islands would be nice instead of needing to fly and dock every time</content>
  </entry>
  <entry>
    <title>Stack to chest hotkey</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718330/stack-to-chest-hotkey"/>
    <id>sug_bm1jduqgplasvzx</id>
    <published>2026-06-24T05:36:29Z</published>
    <updated>2026-06-24T05:36:29Z</updated>
    <content type="text/plain">Add a rebindable hotkey to move matching items from your inventory to chest you've opened (as opposed to having to click the stacking button as it currently is).</content>
  </entry>
  <entry>
    <title>More food to craft and stackable drinks in inventory</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718329/more-food-to-craft-and-stackable-drinks-in-inventory"/>
    <id>sug_dnqugbkxfdb6yrn</id>
    <published>2026-06-24T05:29:42Z</published>
    <updated>2026-06-24T05:29:41Z</updated>
    <content type="text/plain">Add more options for food and drinks, right now I hate to craft 19 bottles and purify water and then craft watermelon drink... make them stack</content>
  </entry>
  <entry>
    <title>Real night</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718328/real-night"/>
    <id>sug_xswyenazhtwqtok</id>
    <published>2026-06-24T05:25:58Z</published>
    <updated>2026-06-24T05:25:58Z</updated>
    <content type="text/plain">Make the nighttime darker for a must use of the light sources. Also it would be nice to be able to place all the wires onto poles.</content>
  </entry>
  <entry>
    <title>Expand on Automation</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718327/expand-on-automation"/>
    <id>sug_ybxca1hkjgx0xav</id>
    <published>2026-06-24T05:25:23Z</published>
    <updated>2026-06-24T05:25:23Z</updated>
    <content type="text/plain">If you add more automation items and interconnect the processes more, you can expand on the replayability loop to allow for better expansion versus players time. FOR EXAMPLE, add automatically harvesting planter boxes, chicken coups, pig shelters, and sheep shelters, etc, with an attached chest for the stored items. Then, if you allow some sort of automation from chest to chest, or into stations like the furnace, kitchen, or even a Postbox, that would allow players to exponentially expand their processes giving much more of a reason to keep playing the game. IMO every process should be automate-able. I find myself getting into a loop when I play once my farms get to a big size I find I dont have time to do anything else except farm all day because im trying to tend to all the crops before they wither. Maybe add animal breeding as well, you could have massive animal farm networks feeding into foodbasket production stations which pump into postboxes, which then we could have Vending Machine Ticket high-scores and infinite playability. I know I would go crazy with more automation options. First to get to 1,000,000 tickets? 1,000,000,000?? Lol!</content>
  </entry>
  <entry>
    <title>A Story Mode</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718326/a-story-mode"/>
    <id>sug_uyefjimeaixicrj</id>
    <published>2026-06-24T05:25:12Z</published>
    <updated>2026-06-24T05:25:12Z</updated>
    <content type="text/plain">I've seen suggestions about a storyline (to explain who you are, where you come from etc.), I've seen other posts about a city for NPCs, others about side quests.&#13;
&#13;
So yeah, to agglomerate all of these in one topic, I'd love to see a story mode in this game.&#13;
&#13;
Ideas:&#13;
-Who are we?&#13;
-What are these floating islands?&#13;
-Why is there traces of other adventurers and loot chests?&#13;
-Who his the vending robot on this floating station? Ultimately he uses us to get ressources. Extract and transform matter and as a consequence he pays us with new tecchnolgies. Ultimately the three ressources he is looking for is the supply food of milk, eggds and truffles.&#13;
&#13;
I would love to explore a story mode about this game, also we all know that Solparpunk is an  esthetic and a counter proposition to Cyberpunk, Steampunk etc.&#13;
So there is something cultural and political about this subject, what message it carries</content>
  </entry>
  <entry>
    <title>Cross Save - one savefile for all systems</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718321/cross-save-one-savefile-for-all-systems"/>
    <id>sug_l2olahrq9xz3xue</id>
    <published>2026-06-24T04:37:02Z</published>
    <updated>2026-06-24T04:37:02Z</updated>
    <content type="text/plain">The ability to start a game on your PC using your save file and then continue playing on Switch 2 using the same save file.</content>
  </entry>
  <entry>
    <title>Drones sorting items in chests</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718319/drones-sorting-items-in-chests"/>
    <id>sug_xjzfrcozloq38jy</id>
    <published>2026-06-24T04:28:48Z</published>
    <updated>2026-06-24T04:28:48Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Remove FPS limit</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718318/remove-fps-limit"/>
    <id>sug_zs82u1qfrra30fw</id>
    <published>2026-06-24T04:26:52Z</published>
    <updated>2026-06-24T04:26:52Z</updated>
    <content type="text/plain">Let us use the whole monitor</content>
  </entry>
  <entry>
    <title>DLSS/FSR</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718317/dlssfsr"/>
    <id>sug_fatp1whwiungxjy</id>
    <published>2026-06-24T04:25:21Z</published>
    <updated>2026-06-24T04:25:20Z</updated>
    <content type="text/plain">Free quality and performance</content>
  </entry>
  <entry>
    <title>Allow Animals To Go Up/Down Stairs</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718316/allow-animals-to-go-updown-stairs"/>
    <id>sug_xyqpej0gjteqls7</id>
    <published>2026-06-24T03:50:59Z</published>
    <updated>2026-06-24T03:50:59Z</updated>
    <content type="text/plain">Allow animals to use staircases to enter enclosed spaces such as barns/player-built shelters.</content>
  </entry>
  <entry>
    <title>Remove Animal Item Proximity Limitations</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718315/remove-animal-item-proximity-limitations"/>
    <id>sug_xojsg9ngaqdamh7</id>
    <published>2026-06-24T03:48:07Z</published>
    <updated>2026-06-24T03:48:06Z</updated>
    <content type="text/plain">Allow players to place things such as food/water troughs and animal shelters closer together or remove limitations entirely to allow players to have multiple animals in one enclosure/barn.</content>
  </entry>
  <entry>
    <title>relationship things</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718313/relationship-things"/>
    <id>sug_pgpw43hywmumdnx</id>
    <published>2026-06-24T03:38:56Z</published>
    <updated>2026-06-24T03:38:55Z</updated>
    <content type="text/plain">add hearts decorations and things that make playing with your significant other fun like maybe pink bushes trees and even gift boxes to make for each other add chocolates and different kinds of flowers you can give the player also make it so we can give things to each other straight from the hand</content>
  </entry>
  <entry>
    <title>Way to locate tameable animals if you are having trouble finding them</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718312/way-to-locate-tameable-animals-if-you-are-having-trouble-finding-them"/>
    <id>sug_i1t1gw5cvnkhsgy</id>
    <published>2026-06-24T03:31:22Z</published>
    <updated>2026-06-24T03:31:22Z</updated>
    <content type="text/plain">The animals can wander quite far when not fenced in. Would be nice if it were easier to find the farm animals if you lose them or just can't find them on a large island. Some kind of locator item, or be able to toggle icons appearing over them within a certain distance, etc.</content>
  </entry>
  <entry>
    <title>a forest island</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718302/a-forest-island"/>
    <id>sug_hzpt0s2nwxs7dof</id>
    <published>2026-06-24T02:07:23Z</published>
    <updated>2026-06-24T02:07:23Z</updated>
    <content type="text/plain">just a random island that's a thick forest</content>
  </entry>
  <entry>
    <title>Option to randomize the start island</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718299/option-to-randomize-the-start-island"/>
    <id>sug_grwoy7kvg9s1ddk</id>
    <published>2026-06-24T01:52:26Z</published>
    <updated>2026-06-24T01:52:26Z</updated>
    <content type="text/plain">When starting a new game have the option to start on any one of the islands. This can be limited to after completing all tasks in the first save game. A kind of challenge for experienced players.</content>
  </entry>
  <entry>
    <title>a bigger airship that allows building</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718298/a-bigger-airship-that-allows-building"/>
    <id>sug_7450uy9g4nr4qvd</id>
    <published>2026-06-24T01:49:05Z</published>
    <updated>2026-06-24T01:49:05Z</updated>
    <content type="text/plain">i think a late game airship that is slightly larger than the normal one (and slower probably) that allows chests decor and other freedoms like a tiny flying base for transporting or just for fun.</content>
  </entry>
  <entry>
    <title>Ability to name chests</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718297/ability-to-name-chests"/>
    <id>sug_d9e2v2xmlqspcox</id>
    <published>2026-06-24T01:41:55Z</published>
    <updated>2026-06-24T01:41:55Z</updated>
    <content type="text/plain">If desired, being able to name a chest; that would help to identify content.</content>
  </entry>
  <entry>
    <title>Dedicated Servers</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718296/dedicated-servers"/>
    <id>sug_umlmuirdlzy3qmo</id>
    <published>2026-06-24T01:38:11Z</published>
    <updated>2026-06-24T01:38:11Z</updated>
    <content type="text/plain">Allow us to either download/setup or have hosted a dedicated server.</content>
  </entry>
  <entry>
    <title>Mod Support</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718295/mod-support"/>
    <id>sug_qllmciwobkxg81h</id>
    <published>2026-06-24T01:36:33Z</published>
    <updated>2026-06-24T01:36:32Z</updated>
    <content type="text/plain">I would love to see modding support added. Allow creators to come up with their own, devices, plants, food, building pieces, even maps.</content>
  </entry>
  <entry>
    <title>Make the Chest Detector Useful</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718294/make-the-chest-detector-useful"/>
    <id>sug_52fotrh3kixjm0l</id>
    <published>2026-06-24T01:27:18Z</published>
    <updated>2026-06-24T01:27:18Z</updated>
    <content type="text/plain">As opposed to a symbol that gets bigger or smaller, which leads to a lot of confusion. Have the detector function like a radar or a GPS and show the relative position of the chest either on the grid or through an arrow the points towards the chests.</content>
  </entry>
  <entry>
    <title>The ability to instantly deconstruct a structural item with one click</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718292/the-ability-to-instantly-deconstruct-a-structural-item-with-one-click"/>
    <id>sug_aibyxzyvzsohviu</id>
    <published>2026-06-24T01:14:46Z</published>
    <updated>2026-06-24T01:14:45Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>Short range teleporters to travel from each island with</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718289/short-range-teleporters-to-travel-from-each-island-with"/>
    <id>sug_q5xdjckkwcfnaje</id>
    <published>2026-06-24T00:49:15Z</published>
    <updated>2026-06-24T00:49:15Z</updated>
    <content type="text/plain">Able to craft teleporters and place them on each island, so we have an option to use for fast travel.</content>
  </entry>
  <entry>
    <title>More flower variety that we can grow our own instead of just sun flowers</title>
    <link href="https://solarpunk.featureupvote.com/suggestions/718288/more-flower-variety-that-we-can-grow-our-own-instead-of-just-sun-flowers"/>
    <id>sug_lwyquxggfghfygb</id>
    <published>2026-06-24T00:47:37Z</published>
    <updated>2026-06-24T00:47:37Z</updated>
    <content type="text/plain">A flower variety that we can farm and then use the flowers we pick from to plant around the island.</content>
  </entry>
</feed>
